- MINE IMATOR 1.0 0 FOR MAC OS
- MINE IMATOR 1.0 0 UPDATE
- MINE IMATOR 1.0 0 SOFTWARE
- MINE IMATOR 1.0 0 CODE
- MINE IMATOR 1.0 0 DOWNLOAD
The end goal would be to switch from GameMaker Language (GML) into a new chosen programming language with more performance, memory management and multi-platform capabilities, where C++ was chosen as the best option.
MINE IMATOR 1.0 0 CODE
This is not to mention the extra code needed to fill in the gaps of the GameMaker functionality used, such as drawing the GUI, handling keyboard/mouse input and rendering geometry using shaders. For reference, the current codebase is well over 90,000 lines of code (think of each line as an instruction, each feature consisting of an intertwined network of thousands of lines) making it a huge task for anyone to tackle, given all the features added over 10 years by multiple developers. Porting Mine-imator away from GameMaker has been attempted several times in the past and was known for being an extremely laborious and complex task, sure to take years if attempted manually. (Things will get technical and nerdy, you have been warned!!)
MINE IMATOR 1.0 0 SOFTWARE
It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable.
MINE IMATOR 1.0 0 FOR MAC OS
Same goes for Mac OS users after countless requests!įinally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. If you have another favorite Linux distribution let us know) Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently). Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar). Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen! Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
MINE IMATOR 1.0 0 UPDATE
With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)! If you have not donated yet to the development team or wish to continue supporting, see the link below:ĭonate to Mine-imator development ($5+ one-time or recurring)
In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update ). For all the technical details see the bottom of the post. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (圆4) and multi-platform support.
MINE IMATOR 1.0 0 DOWNLOAD
With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions.